Title: Gamification: bringing elements of gaming to your classroom
Presenter: Claire Seldon – Learning Design and Development
Duration: 60 mins
Overview: Playing games requires higher order thinking, problem solving, persistence, competition and/or cooperation. All games offer a mix of intrinsic and extrinsic rewards. People choose to play games because they are captivating and reward us when we succeed. When teachers take the elements of game and apply them to their classroom activities they are using gamification to increase student engagement. This increased engagement leads to better learning outcomes and skills acquisition.
Participants will work in groups to explore and experience a range of different ways to add the elements of game to their classroom practise and to enhance student activities. The goal of this session is to provide teachers with ideas, procedures and templates to produce their own gamified activities. By the end of the session each participant should have new ideas about technologies and strategies they can use in their classroom straight away.
Target Audience: K – 6 Teachers & Executive and Special Education
Requirements: Participants are to bring a laptop.