Title: Theory of Gamification: What, why and how?
Presenter: Claire Seldon – Learning Design Officer, Learning Design and Development
Duration: 60 mins
Overview: Playing games is a human activity. People across ages and cultures have played and enjoyed games for millennia. This session will focus on the current discussions around gamification as a useful educational strategy. We will examine what it is, how it can be used in the classroom and the many different ways to approach it. Participants will be guided through some of the different types of games and the lessons that can be learned from digital game design. Applications of these strategies to classroom activities, unit planning and assessment will be explored. Suggestions for using gamification not to create games but to create engaging activities will be presented for discussion.
Target Audience: K-12, Teachers & Executive